A Blog That Covers And Collects News Reports And Information On Artificial Intelligence, Robots, And Super Computers.
Saturday, February 7, 2009
Where Human Intelligence and Machine Intelligence Meet
One strand of massive connectionism is currently called social media. The goal is to connect everybody to everybody else in as many different arrangements as possible. Twitter, Flickr, Facebook, Digg, Delicious, Yahoo Answers – the whole 10,000 strong universe of Web 2.0 sites employ various webs of humans to accomplish new things. In this regime, humans are the nodes. They generate the signals.
The other strand of massive connectionism relies on a massive number of machines, CPUs and computer transistors linked together in as many ways as possible to get things done. For example, gigantic server farms, data centers, and telecommunication networks. At the extreme level we'd have to include the mega-network of the One Machine consisting of all cell phones, PDAs, PCs, routers, wi-fi spots, satellite links, and so on. On this side, the signals at each node are generated by machines.
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Friday, February 6, 2009
Can Video Games Breathe New Life Into AI Research?
From IEEE Spectrum:
You’re following a gloomy corridor into a large boiler room, dimly lit by a flickering fluorescent lamp and echoing with the rhythms of unseen machinery. Three enemy soldiers suddenly appear on a catwalk high above the floor. They split up, one of them laying down suppressive fire, which forces you to take cover. Although you shoot back, the attackers still manage to creep forward behind a curtain of smoke and flying debris.
Moments later, a machine gun rings out, and you are cut down in a shower of bullets. Then, as you lie dying, you glimpse the soldier who flanked you from behind while his two buddies drew your attention.
Thankfully, it was only a video game, so in fact you’re not mortally wounded. Still, your ego might well be bruised, because you were not only outgunned but also outsmarted by artificial intelligence (AI).
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Mini-Me: The Robot Doll That Looks And Sounds Just Like You
From The Daily Mail:
For some it would be the stuff of childhood nightmares, but a Japanese company is creating robot dolls that look just like their customers.
The 'Look A Like' dolls were displayed by LittleIsland president Hiroaki Koike at the annual Gift Show in Tokyo.
Customers place their order for a robot doll along with a photo of who they would like it to resemble and six months later they receive a spookily similar 'Mini-Me' in the post.
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Thursday, February 5, 2009
IBM Develop 'Most Realistic' Computerised Voice
Image from Remote Access
From The Telegraph:
Scientists at IBM have developed a computerised voice that is almost indistinguishable from a human.
The voice is made even more convincing because it has been programmed to include verbal tics such as "ums", "ers" and sighs.
Computer experts at IBM have invented the technology to be used on telephone helplines, satellite navigation systems and even on cameras or iPods.
It is so sophisticated that the devices will be able to pause for effect or cough to attract the users' attention, spelling an end to the irritating monotone voices that have become a part of everyday modern life.
Andy Aaron, of IBM's Thomas J Watson research group speech team, said: "These sounds can be incredibly subtle, even unnoticeable, but have a profound psychological effect. It can be extremely reassuring to have a more attentive-sounding voice.
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Wednesday, February 4, 2009
A Robomedic For the Battlefield
Roboinspector: A snake robot inspects the head of a skeleton lying on a high-tech stretcher designed by the military, called the Life Support for Trauma and Transport system. Credit: Howie Choset/Carnegie Mellon University From Technology Review:
A snakelike robotic arm may one day medically attend to soldiers as they are carried off the battlefield.
The first 30 minutes after a battlefield injury are dire: that's when nearly 86 percent of battlefield deaths occur. Before attending to the wounded, frontline physicians have to quickly locate the casualty and extract him from the battlefield, often under heavy fire. This can take up costly minutes, as well as expose medics themselves as possible targets.
Now researchers at Carnegie Mellon University (CMU) are developing technology to give battlefield medics a helping hand--literally. Howie Choset, an associate professor of robotics at CMU, has engineered a snakelike robotic arm equipped with various sensors that can monitor a soldier's condition. The robot can be wirelessly controlled via a joystick, so that a doctor at a remote clinic may move the robot to any point on a soldier's body to assess his injuries as he's being carried to a safe location. The robot's serpentine flexibility allows it to maneuver within tight confines, so that, in case a casualty can't be extracted from the battlefield immediately, the robot can perform an initial medical assessment in the field.
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Inside The Rise Of The Warbots
From The Danger Room:
Peter Singer's Wired for War has been praised by everyone from former National Security Advisor Anthony Lake to Jon Stewart as a definitive look at the growing use of robots on the battlefield. Just before his talk at TED 2009, we chatted with Singer, a Brookings Institution senior fellow and Danger Room contributor, about the rise of the machines.
Danger Room: Your last two books were on mercenaries and child soldiers. Why the switch to robots?
Peter Singer: I think the opening line of my book explains it all: "Because robots are frakkin' cool."
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Unnatural Selection: Robots Start To Evolve
Photo: A robot with a brain that grows as its body develops could lead to more versatile humanoid robots and prosthetics (Image: Robert Gordon University)From New Scientist:
LIVING creatures took millions of years to evolve from amphibians to four-legged mammals - with larger, more complex brains to match. Now an evolving robot has performed a similar trick in hours, thanks to a software "brain" that automatically grows in size and complexity as its physical body develops.
Existing robots cannot usually cope with physical changes - the addition of a sensor or new type of limb, say - without a complete redesign of their control software, which can be time-consuming and expensive.
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